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Overview
Welcome back to the cEDH Intermediate Course! In this lesson, we’ll explore a critical decision point in many cEDH games: whether or not to pay for [[Rhystic Study]] triggers. [[Rhystic Study]] is a powerful card-draw engine that can snowball into massive advantage if left unchecked. However, knowing when to pay its tax and when to let your opponent draw is a nuanced skill that depends on the game state and your strategy.
This lesson introduces a three-question framework to help you decide whether to pay the [[Rhystic Study]] tax in any given scenario.
The Three Questions
When you’re faced with a [[Rhystic Study]] tax, ask yourself these three questions:
What is my own game plan?
Who is ahead?
Can I win now?
Let’s break each one down in detail.
1. What is My Own Game Plan?
The first step is understanding your own deck’s strategy and priorities.
Turbo Decks:
Turbo decks aim to win as quickly as possible, often within the first few turns.
For Turbo decks, it’s often acceptable to feed the [[Rhystic Study]] if it enables a faster win. The longer the game goes, the more likely the [[Rhystic Study]] player will outvalue you and disrupt your plans.
Midrange/Control Decks:
These decks thrive in longer games by building incremental value and keeping opponents in check.
For these decks, paying the tax is generally preferred, as it denies the [[Rhystic Study]] player the card advantage needed to control the game.
Key Tip:
Don’t let other players dictate your decisions. If a slower deck asks you not to feed [[Rhystic Study]], assess whether it aligns with your own strategy before complying.
2. Who is Ahead?
Understanding the current board state is crucial to making the right call.
If the [[Rhystic Study]] player is ahead:
Paying the tax is often the better choice to prevent them from snowballing further.
Only feed the [[Rhystic Study]] if doing so will directly hinder their lead, such as playing a stax piece or resolving a wheel effect to reset the card advantage.
If another player is ahead:
Feeding the [[Rhystic Study]] may be strategic. Allowing the [[Rhystic Study]] player to draw cards could help them find answers to stop the player who is ahead.
If the [[Rhystic Study]] player is behind:
Prioritize your own game plan. Feeding the [[Rhystic Study]] can be acceptable if it helps you get closer to a win, especially if the player is unlikely to capitalize on the additional cards quickly.
3. Can I Win Now?
When presenting a win attempt through [[Rhystic Study]], careful planning is essential.
Factors to Consider:
Mana Calculation:
Ensure you have enough mana to pay for your combo pieces, interaction, and [[Rhystic Study]] triggers.
Opponent Resources:
Assess how many cards your opponents have in hand and how much interaction they’ve already used.
Risk Assessment:
If mana is tight and opponents have substantial resources, feeding [[Rhystic Study]] could backfire by enabling them to disrupt your win attempt.
Key Tip:
If you can’t pay for all triggers but have sufficient mana for multiple interaction spells, it’s often better to hold up interaction rather than paying for [[Rhystic Study]].
Advanced Considerations
Multiple Card Draw Engines:
If there are multiple draw engines like [[Mystic Remora]] or [[Esper Sentinel]] in play, aim to rebalance the card advantage among opponents. Pay the triggers for the player with more cards to prevent one opponent from snowballing too far ahead.
Dead Cards vs. Interaction:
Sometimes allowing the [[Rhystic Study]] player to draw helps them find answers to an immediate threat. Use this strategically to maintain balance at the table.
Final Thoughts
There’s no one-size-fits-all answer to whether you should pay for [[Rhystic Study]] triggers. Factors such as pod composition, turn order, and current board state create immense variability in cEDH games. However, by applying this three-question framework, you can make more informed decisions and improve your overall efficiency and gameplay.