Tymna Kraum
Blue Farm, also known as Tymna/Kraum, is a powerful, flexible archetype in the cEDH metagame. It combines turbo and midrange strategies, leveraging efficient mana acceleration, high-impact cards, and the card advantage provided by its commanders: [[Tymna the Weaver]] and [[Kraum, Ludevic’s Opus]].
Blue Farm is well-suited for various pod compositions, capable of executing fast wins or pivoting into value-based gameplay. While typically aiming to close games between turns 3-5, the deck performs admirably in grindy scenarios, often leveraging Underworld Breach or Thassa’s Oracle combos to secure victory.
Deck Advantages & Challenges
Pros
High Card Quality: Features the best cards across five colors.
Resilient to Stax: Draw engines like [[Tymna the Weaver]], [[Kraum, Ludevic's Opus]], and [[Rhystic Study]] ensure card flow even under resource denial.
Flexible Gameplan: Can adapt to turbo or grindy metas.
No Bad Matchups: Competitive against both turbo and midrange opponents.
Cons
Life Total Pressure: Reliance on [[Tymna the Weaver]] and [[Ad Nauseam]] can limit your margin for error.
High Threat Level: Often the pod's archenemy, requiring careful piloting and diplomacy.
Synergy-light: Prioritizes individual card strength over cohesive interactions.
Gameplan and Strategy
Blue Farm focuses on value accumulation and efficient resource use. Your primary objectives include:
Early Game: Develop Advantage
Aim to establish a draw engine ([[Rhystic Study]], [[Mystic Remora]], [[Tymna the Weaver]], or [[Kraum, Ludevic’s Opus]]) as quickly as possible.
Deploy fast mana and ramp to cast impactful spells or your commanders early.
Mulligan Aggressively for hands that enable turn 1 or 2 development.
Midgame: Identify Windows
Leverage the card advantage gained from draw engines to sculpt a winning hand.
Use tutors ([[Demonic Tutor]], [[Intuition]], [[Diabolic Intent]]) to find win conditions or critical interaction.
Protect key pieces with counterspells or Silence effects.
Endgame: Execute Combos
Identify the ideal moment to transition into combo mode. Look for windows where opponents are tapped out or lack resources to respond.
Use redundancy in win conditions to adapt your line based on available cards and the game state.
Commanders
[[Tymna the Weaver]]
Tymna offers consistent card draw through combat, particularly effective with small utility creatures like [[Orcish Bowmasters]], [[Esper Sentinel]], or [[Ragavan, Nimble Pilferer]]. Pair Tymna with evasive creatures to maximize her draw potential.
[[Kraum, Ludevic’s Opus]]
Kraum punishes opponents for overextending, providing incidental card draw and a solid blocker. His flying and haste make him a great Tymna partner, and he can close games via combat damage in grindy scenarios.
Mulligan Guide
Blue Farm demands hands that provide fast mana, early interaction, or a draw engine. Prioritize hands with:
Turn 1/2 Draw Engines: [[Rhystic Study]], [[Mystic Remora]], or [[Esper Sentinel]].
Turbo Hands: Hands capable of producing 7+ mana for an early win attempt with [[Ad Nauseam]] or [[Underworld Breach]].
Interaction & Ramp: Cards like [[Force of Will]], [[Silence]], and fast mana ([[Mox Diamond]], [[Chrome Mox]]) are essential to keep pace.
Payoffs
[[Ad Nauseam]]: Convert life total into card advantage, finding fast mana and a win condition to close the game.
[[Underworld Breach]]: Use your graveyard to assemble [[Brain Freeze]] + [[Lion’s Eye Diamond]] to combo off and win the game.
[[Wheel of Fortune]]: Wheel early to “force mulligan” your opponents or with a lot of extra mana to find a win.
[[Mnemonic Betrayal]]: Leverage opponents’ graveyards to win.
Combos
[[Underworld Breach]] + [[Brain Freeze]] + [[Lion’s Eye Diamond]]
Cast [[Underworld Breach]] (requires [[symbol:1]] [[symbol:r]]).
Cast [[Lion’s Eye Diamond]] and sacrifice it for [[symbol:u]] [[symbol:u]] [[symbol:u]].
Escape [[Brain Freeze]] targeting yourself to mill your deck.
Continue looping [[Lion’s Eye Diamond]] and [[Brain Freeze]] until you mill your library win with [[Thassa’s Oracle]] or deck your opponents with [[Brain Freeze]].
[[Thassa’s Oracle]] + [[Demonic Consultation]] or [[Tainted Pact]]
Cast [[Thassa’s Oracle]] ([[symbol:1]] [[symbol:u]]).
Respond to the ETB trigger with [[Demonic Consultation]] ([[symbol:b]]) or [[Tainted Pact]] ([[symbol:1]] [[symbol:b]]).
Exile your library to win.
Things to keep in mind when winning with [[Thassa's Oracle]]:
If you have an [[Esper Sentinel]] or [[Kraum, Ludevic's Opus]] in play, your opponents can cast spells to force you to draw from an empty library with the [[Thassa's Oracle]] trigger on the stack. Make sure to remove these creature's before comboing or leave a couple of cards in your library with [[Tainted Pact]].
Removing [[Thassa's Oracle]] before the trigger resolves does not stop your win if you have an empty library even if you have 0 devotion to blue because your devotion must "greater than or equal to the number of cards in your library"
If you think your opponents don't have a creature counterspell you can cast [[Demonic Consultation]] or [[Tainted Pact]] before [[Thassa's Oracle]] to trick them into not countering the spell. This is more dangerous, however, because if they counter your [[Thassa's Oracle]] you'll have no library and lose the game on your next turn.
[[Necropotence]]
[[Necropotence]] functions as potent engine that can consistently convert life into a game-winning resource advantage. With strategic use of extra-turn spells like [[Final Fortune]] or instant-speed enablers such as [[Borne Upon a Wind]] and [[Valley Floodcaller]], Necro enables explosive turns to close out the game. The following outlines how to leverage these cards for 1-turn and 2-turn win scenarios.
General Guidelines
Life Total Management:
When activating [[Necropotence]], determine your target card count based on your current resources and life total. Typically, this is 7 - 15 cards if you don’t have enough mana remaining to cast an extra turn spell or instant speed enabler, and 30+ cards if you do.Prioritize Mana and Protection:
Focus on fast mana (e.g., [[Rite of Flame]], [[Lotus Petal]], [[Mox Opal]]) to fuel combos and counterspells ([[Pact of Negation]], [[Force of Will]]) for protection.Identify Your Win Condition:
Use instant-speed tools ([[Tainted Pact]], [[Demonic Consultation]], instant-speed tutors) to find and resolve enablers like [[Final Fortune]] or [[Borne Upon a Wind]].
1-Turn Win Line
Objective: Leverage leftover mana after casting [[Necropotence]] to win during the same end step.
Play Sequence
Cast [[Necropotence]]:
Ensure you leave enough mana to cast [[Borne Upon a Wind]] ([[symbol:1]][[symbol:u]])., [[Valley Floodcaller]] ([[symbol:2]][[symbol:u]]), or [[Final Fortune]] ([[symbol:r]][[symbol:r]]).Exile Cards:
Pay life to exile as many cards as possible. The exact number depends on how much life you intent to pay to win the game (i.e. [[Force of Will]], [[Talisman of Dominance]], [[Mental Misstep]]).Move to End Step:
During your end step, [[Necropotence]] will place the exiled cards into your hand.Find and Resolve an Enabler:
Use instant-speed effects like [[Borne Upon a Wind]] or [[Final Fortune]] to take another turn without passing priority.
If needed, cast [[Tainted Pact]] or [[Demonic Consultation]] to find your enabler.
Win:
With your extra turn secured, use your newly drawn resources to assemble and execute a winning line (e.g., [[Underworld Breach]] combo, [[Thassa’s Oracle]] with [[Demonic Consultation]]).
2-Turn Win Line
Objective: Use the first turn to set up resources and protect your position, then win on the following turn.
Play Sequence
Turn 1: Cast [[Necropotence]]:
Prioritize resolving the engine early.
Pay life to exile between 7 and 15 cards, focusing on finding fast mana, counterspell protection, and extra-turn enablers for the next turn.
End Step:
On your end step, [[Necropotence]] will refill your hand with exiled cards.
Turn 2: Play Mana and Combo Off:
Deploy your resources to play mana rocks, rituals, or other accelerants.
Pay life again to exile as many cards as possible, leaving yourself between 1 - 5 life.
Move to the end step and use instant-speed enablers like [[Borne Upon a Wind]] or [[Final Fortune]] to seize the next turn or win in the end step.
Win:
Use your extra turn to deploy a win condition, leveraging fast mana and cards drawn from the second activation.
Win Conditions
[[Thassa’s Oracle]]: Win with an empty library.
[[Brain Freeze]]: Mill opponents’ libraries under [[Underworld Breach]].
[[Mnemonic Betrayal]]: Leverage opponents’ graveyards to win.
Combat Damage: Close games with [[Kraum, Ludevic's Opus]], [[Orcish Bowmasters]], or other creatures.
Pivoting Between Plans
Turbo
Leverage explosive mana and tutors to execute fast combos. [[Ad Nauseam]] and [[Necropotence]] are your primary tools in this approach.
Midrange
Deploy commanders and draw engines to grind opponents out. Use high-quality interaction to protect your board and dismantle opposing plans.
Conclusion
Blue Farm exemplifies the versatility of cEDH, offering both turbo-speed wins and a robust midrange fallback plan. Whether dominating early turns with powerful combos or grinding value over time, Tymna/Kraum remains a top-tier choice for competitive players. With practice and precise piloting, Blue Farm can consistently adapt to any pod or meta, securing its place as a cEDH staple.
References:
[cEDH] Good Soup
Blue Farm [Primer]