Tymna Kodama
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[[Tymna the Weaver]] and [[Kodama of the East Tree]] create a powerful Abzan [[symbol:w]][[symbol:b]][[symbol:g]] midrange/stax deck that blends interaction, resource denial, and combo finishes. This deck leverages the inherent synergy between the commanders to generate value, break parity through stax pieces, and assemble hard-to-interrupt game-winning combos. The deck shines in its flexibility, adapting to various game states and pod compositions.
By combining stax elements to slow opponents and powerful overlapping combo lines, the deck excels at grinding out value while maintaining a robust plan to close out the game.
Why Play Tymna Kodama?
Strengths
Resilient to Stax: The deck operates effectively under most stax pieces, often leveraging them to hinder opponents while progressing its own game plan.
Adaptability: It can transition seamlessly between grindy, stax-heavy strategies or faster combo finishes, depending on the board state.
Multilayered Combos: With overlapping win conditions, the deck minimizes reliance on specific cards, increasing consistency.
Interactive: Surprising levels of removal and interaction for an Abzan deck, allowing it to disrupt opponents effectively.
Non-Commander Dependent: While the commanders provide incredible value, the deck is capable of executing its combos and strategies without them.
Weaknesses
Board Wipes: Heavy reliance on a developed board state makes the deck vulnerable to mass removal.
Tutor Reliance: Effects like [[Opposition Agent]] or [[Aven Mindcensor]] can disrupt key searches, necessitating careful play and adequate removal.
Meta Dependency: The deck's success depends on understanding pod dynamics and knowing when to lean into stax or combo strategies.
Gameplan
Mulligan
When choosing an opening hand, consider:
Ramp and Stax: Prioritize hands with early ramp and impactful stax pieces to slow opponents.
Interaction: Hands with removal or sac outlets like [[Viscera Seer]] are valuable against opposing threats.
Flexibility: Look for hands that can transition into either stax or combo based on pod composition.
Early Game
The goal is to establish control by deploying stax pieces such as [[Rule of Law]] or [[Collector Ouphe]] while developing card advantage with [[Tymna the Weaver]]. Kodama’s ability to put permanents into play can help accelerate your board presence while breaking parity with stax effects.
Mid Game
As the game progresses, the deck seeks to maintain control with layered stax elements and begin assembling combo pieces. [[Kodama of the East Tree]] becomes central to creating powerful synergies, enabling unique lines of play that circumvent stax or interact with the board.
Late Game
The deck’s late game focuses on executing one of its infinite combos or grinding opponents down with value and combat damage. It excels at layering multiple threats, making it difficult for opponents to interact effectively with every angle of attack.
Key Synergies
Kodama + Tymna
The synergy between [[Kodama of the East Tree]] and [[Tymna the Weaver]] enables smooth resource generation. Tymna’s card draw complements Kodama’s ability to cheat permanents into play, creating a steady stream of value while breaking parity with stax effects.
Stax + Value
The deck’s stax pieces—like [[Rule of Law]], [[Collector Ouphe]], and [[Drannith Magistrate]]—slow opponents while Tymna and Kodama generate incremental value. Kodama breaks parity on [[Rule of Law]] effects by cheating extra permanents into play.
Combos
Kodama-Sidisi Combo
Have [[Kodama of the East Tree]] on the battlefield.
Resolve or cast [[Sidisi, Undead Vizier]]
Stack the Kodama trigger to resolve after the Sidisi trigger.
Exploit Sidisi to herself and tutor [[Karmic Guide]].
Use Kodama’s trigger to put [[Karmic Guide]] into play, reanimating Sidisi.
Stack the Kodama trigger to resolve after the Sidisi trigger.
Exploit Sidisi to herself and tutor [[Felidar Guardian]].
Use Kodama’s trigger to put [[Felidar Guardian]] into play, flickering [[Karmic Guide]] to reanimate Sidisi.
Stack the Kodama trigger to resolve after the Sidisi trigger.
Exploit Sidisi to herself and tutor [[Restoration Angel]].
Use Kodama’s trigger to put [[Restoration Angel]] into play, flickering [[Felidar Guardian]].
Target [[Restoration Angel]] with the [[Felidar Guardian]] trigger, presenting an infinite flicker loop to put infinite Kodama triggers on the stack.
End the loop by targeting [[Karmic Guide]] with a [[Restoration Angel]] or [[Felidar Guardian]] trigger, reanimating Sidisi.
Tutor [[Acererak the Archlich]] to hand with Sidisi’s trigger.
Resolve the Kodama triggers, infinitely putting [[Acererak the Archlich]] into play and returning to hand, venturing into [[Lost Mine of Phandelver]] infinite times and killing the table with the Dark Pool room.
Protean Hulk Combo
Requirements: Sacrifice outlet on the field like [[Viscera Seer]] or [[Carrion Feeder]].
Cast [[Academy Rector]].
Sacrifice [[Academy Rector]] to a sac outlet like [[Viscera Seer]], putting [[Pattern of Rebirth]] onto the battlefield attached to a creature you control.
Sacrifice the creature [[Pattern of Rebirth]] is attached to, tutoring [[Protean Hulk]] onto the battlefield.
Sacrifice [[Protean Hulk]] to a sac outlet like [[Viscera Seer]].
Tutor [[Grand Abolisher]], [[Sylvan Safekeeper]], and [[Activated Sleeper]] onto the battlefield. Have [[Activated Sleeper]] enter as a copy of [[Protean Hulk]].
Sacrifice the clone of [[Protean Hulk]].
Tutor [[Karmic Guide]] onto the battlefield, reanimating [[Protean Hulk]].
Sacrifice [[Protean Hulk]].
Tutor [[Felidar Guardian]] onto the battlefield, flickering [[Karmic Guide]] to reanimate [[Protean Hulk]].
Sacrifice [[Protean Hulk]].
Tutor [[Luminous Broodmoth]] onto the battlefield.
Sacrifice [[Felidar Guardian]]. It will return to the battlefield with a flying counter due from [[Luminous Broodmoth]]’s triggered ability.
Target [[Karmic Guide]] with [[Felidar Guardian]]’s triggered ability, reanimating [[Protean Hulk]].
Sacrifice [[Protean Hulk]].
Tutor [[Restoration Angel]] and [[Orcish Bowmasters]] onto the battlefield.
Flicker [[Felidar Guardian]] with the [[Restoration Angel]] trigger, holding priority.
Sacrifice [[Restoration Angel]], returning it to play with a flying counter and flicker [Orcish Bowmasters]]. Target an opponent with the [[Orcish Bowmasters]] trigger.
Resolve the [[Restoration Angel]] trigger targeting [[Felidar Guardian]], removing the flying counter]]. Target [[Restoration Angel]] with the [[Felidar Guardian]] trigger.
Sacrifice [[Restoration Angel]], returning it to the battlefield with a flying counter.
Repeat steps 16-19 to deal infinite damage.
Acererak-Aluren
Have [[Aluren]] in play and [[Acererak the Archlich]] in hand.
Cast Acererak for free, venturing into [[Lost Mine of Phandelver]] with the Acererak trigger.
Return Acererak to hand and repeat the process infinitely, draining opponents with The Dark Pool room.
Conclusion
[[Tymna the Weaver]] and [[Kodama of the East Tree]] offer a unique and versatile strategy in cEDH. With its combination of stax, value generation, and robust combos, the deck excels at adapting to any game state. While it demands careful piloting and an understanding of pod dynamics, it rewards players with satisfying wins through layered interactions and creative play.
For those who enjoy intricate gameplay, board control, and the ability to win through unconventional means, Tymna Kodama is an excellent choice for competitive play.
References:
T.K. Staxx